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The user story deals with the integration of the Hololens and the AirSim simulation based on the Unreal Engine to project holograms into the real world and create interactive possibilities in the vehicle simulation.
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1. [Introduction](https://git.th-wildau.de/wmw/wiki/wiki-artikel/-/wikis/AR-mit-Anbindung-an-Unreal-Engine-(AirSim)/1.-Introduction)
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1. [Introduction](AR-mit-Anbindung-an-Unreal-Engine-(AirSim)/1.-Introduction)
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2. [Technical details](https://git.th-wildau.de/wmw/wiki/wiki-artikel/-/wikis/AR-mit-Anbindung-an-Unreal-Engine-(AirSim)/2.-Technical details)
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3. [Implementation](https://git.th-wildau.de/wmw/wiki/wiki-artikel/-/wikis/AR-mit-Anbindung-an-Unreal-Engine-(AirSim)/3.-Implementation)
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4. [Challenges](https://git.th-wildau.de/wmw/wiki/wiki-artikel/-/wikis/AR-mit-Anbindung-an-Unreal-Engine-(AirSim)/4.-Challenges)
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